graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 62 results.
Result #1 of 62.
Carpet unrolling for character control on uneven terrainMark Miller, Daniel Holden, Rami Al-Ashqar, Christophe Dubach, Kenny Mitchell, Taku KomuraProceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015, pp. 193--198.
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Result #2 of 62.
Learning an inverse rig mapping for character animationDaniel Holden, Jun Saito, Taku KomuraProceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2015, pp. 165--173.
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Result #3 of 62.
Natural preparation behavior synthesisHubert P. H. Shum, Ludovic Hoyet, Edmond S. L. Ho, Taku Komura, Franck MultonIn
Computer Animation and Virtual Worlds, 25(5-6), 2014.
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Result #4 of 62.
Indexing 3D Scenes Using the Interaction Bisector SurfaceXi Zhao, He Wang, Taku KomuraIn
ACM Transactions on Graphics, 33(3), May 2014.
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Result #5 of 62.
Interaction capture using magnetic sensorsPeter Sandilands, Myung Geol Choi, Taku KomuraIn
Computer Animation and Virtual Worlds, 24(6), 2013.
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Result #6 of 62.
Dynamic Comics for Hierarchical Abstraction of 3D Animation DataMyung Geol Choi, Seung-Tak Noh, Taku Komura, Takeo IgarashiIn
Computer Graphics Forum, 32(7), 2013.
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Result #7 of 62.
Relationship descriptors for interactive motion adaptationRami Ali Al-Asqhar, Taku Komura, Myung Geol ChoiSymposium on Computer Animation, July 2013, pp. 45--53.
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Result #8 of 62.
Harmonic parameterization by electrostaticsHe Wang, Kirill A. Sidorov, Peter Sandilands, Taku KomuraIn
ACM Transactions on Graphics, 32(5), September 2013.
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Result #9 of 62.
Manipulation of Flexible Objects by Geodesic ControlHe Wang, Taku KomuraIn
Computer Graphics Forum, 31(2), 2012.
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Result #10 of 62.
Interaction Retrieval by Spacetime Proximity GraphsJeff K. T. Tang, Jacky C. P. Chan, Howard Leung, Taku KomuraIn
Computer Graphics Forum, 31(2), 2012.
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