graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 10 results.

Result #1 of 10.
Fast hair collision handling using slice planes
Witawat Rungjiratananon, Yoshihiro Kanamori, Tomoyuki Nishita
Symposium on Interactive 3D Graphics and Games, March 2013, pp. 185--185.
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Result #2 of 10.
Animating strings with twisting, tearing and flicking effects
Witawat Rungjiratananon, Yoshihiro Kanamori, Napaporn Metaaphanon, Yosuke Bando, Bing-Yu Chen, Tomoyuki Nishita
In Computer Animation and Virtual Worlds, 23(2), 2012.
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Result #3 of 10.
Matting and Compositing for Fresnel Reflection on Wavy Surfaces
Yuki Endo, Yoshihiro Kanamori, Yukio Fukui, Jun Mitani
In Computer Graphics Forum, 31(4), 2012.
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Result #4 of 10.
Matting and Compositing for Fresnel Reflection on Wavy Surfaces
Yuki Endo, Yoshihiro Kanamori, Yukio Fukui, Jun Mitani
Rendering Techniques (EGSR'12), 2012, pp. 1435--1443.
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Result #5 of 10.
Twisting, Tearing and Flicking Effects in String Animations
Witawat Rungjiratananon, Yoshihiro Kanamori, Napaporn Metaaphanon, Yosuke Bando, Bing-Yu Chen, Tomoyuki Nishita
Motion in Games, November 2011, pp. 192--203.
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Result #6 of 10.
An interactive design system for pop-up cards with a physical simulation
Satoshi Iizuka, Yuki Endo, Jun Mitani, Yoshihiro Kanamori, Yukio Fukui
In The Visual Computer, 27(6-8), June 2011.
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Result #7 of 10.
Motion Blur for EWA Surface Splatting
Simon Heinzle, Johanna Wolf, Yoshihiro Kanamori, Tim Weyrich, Tomoyuki Nishita, Markus Gross
In Computer Graphics Forum, 29(2), 2010.
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Result #8 of 10.
Generating a shoe last shape using Laplacian deformation
Yoitsu Takahashi, Noriya Hayashimoto, Yoshihiro Kanamori, Jun Mitani, Yukio Fukui, Seiichi Nishihara
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009, pp. 273--274.
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Result #9 of 10.
GPU-based Fast Ray Casting for a Large Number of Metaballs
Yoshihiro Kanamori, Zoltan Szego, Tomoyuki Nishita
In Computer Graphics Forum, 27(2), 2008.
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Result #10 of 10.
Real-time Animation of Sand-Water Interaction
Witawat Rungjiratananon, Zoltan Szego, Yoshihiro Kanamori, Tomoyuki Nishita
In Computer Graphics Forum, 27(7), 2008.
(more...)

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