graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 10 results.
Result #1 of 10.
Fast hair collision handling using slice planesWitawat Rungjiratananon, Yoshihiro Kanamori, Tomoyuki NishitaSymposium on Interactive 3D Graphics and Games, March 2013, pp. 185--185.
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Result #2 of 10.
Animating strings with twisting, tearing and flicking effectsWitawat Rungjiratananon, Yoshihiro Kanamori, Napaporn Metaaphanon, Yosuke Bando, Bing-Yu Chen, Tomoyuki NishitaIn
Computer Animation and Virtual Worlds, 23(2), 2012.
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Result #3 of 10.
Matting and Compositing for Fresnel Reflection on Wavy SurfacesYuki Endo, Yoshihiro Kanamori, Yukio Fukui, Jun MitaniIn
Computer Graphics Forum, 31(4), 2012.
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Result #4 of 10.
Matting and Compositing for Fresnel Reflection on Wavy SurfacesYuki Endo, Yoshihiro Kanamori, Yukio Fukui, Jun MitaniRendering Techniques (EGSR'12), 2012, pp. 1435--1443.
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Result #5 of 10.
Twisting, Tearing and Flicking Effects in String AnimationsWitawat Rungjiratananon, Yoshihiro Kanamori, Napaporn Metaaphanon, Yosuke Bando, Bing-Yu Chen, Tomoyuki NishitaMotion in Games, November 2011, pp. 192--203.
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Result #6 of 10.
An interactive design system for pop-up cards with a physical simulationSatoshi Iizuka, Yuki Endo, Jun Mitani, Yoshihiro Kanamori, Yukio FukuiIn
The Visual Computer, 27(6-8), June 2011.
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Result #7 of 10.
Motion Blur for EWA Surface SplattingSimon Heinzle, Johanna Wolf, Yoshihiro Kanamori, Tim Weyrich, Tomoyuki Nishita, Markus GrossIn
Computer Graphics Forum, 29(2), 2010.
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Result #8 of 10.
Generating a shoe last shape using Laplacian deformationYoitsu Takahashi, Noriya Hayashimoto, Yoshihiro Kanamori, Jun Mitani, Yukio Fukui, Seiichi NishiharaProceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009, pp. 273--274.
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Result #9 of 10.
GPU-based Fast Ray Casting for a Large Number of MetaballsYoshihiro Kanamori, Zoltan Szego, Tomoyuki NishitaIn
Computer Graphics Forum, 27(2), 2008.
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Result #10 of 10.
Real-time Animation of Sand-Water InteractionWitawat Rungjiratananon, Zoltan Szego, Yoshihiro Kanamori, Tomoyuki NishitaIn
Computer Graphics Forum, 27(7), 2008.
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