graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 5 results.

Result #1 of 5.
Matting and Compositing for Fresnel Reflection on Wavy Surfaces
Yuki Endo, Yoshihiro Kanamori, Yukio Fukui, Jun Mitani
In Computer Graphics Forum, 31(4), 2012.
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Result #2 of 5.
Matting and Compositing for Fresnel Reflection on Wavy Surfaces
Yuki Endo, Yoshihiro Kanamori, Yukio Fukui, Jun Mitani
Rendering Techniques (EGSR'12), 2012, pp. 1435--1443.
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Result #3 of 5.
An interactive design system for pop-up cards with a physical simulation
Satoshi Iizuka, Yuki Endo, Jun Mitani, Yoshihiro Kanamori, Yukio Fukui
In The Visual Computer, 27(6-8), June 2011.
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Result #4 of 5.
Introducing recognition ratios for urban traffic flow simulation in virtual cities
Baofeng Sang, Kazunori Mizuno, Yukio Fukui, Seiichi Nishihara
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009, pp. 267--270.
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Result #5 of 5.
Generating a shoe last shape using Laplacian deformation
Yoitsu Takahashi, Noriya Hayashimoto, Yoshihiro Kanamori, Jun Mitani, Yukio Fukui, Seiichi Nishihara
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009, pp. 273--274.
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