Long Term Real Trajectory Reuse through Region Goal Satisfaction
Junghyun Ahn, Stéphane Gobron, Quentin Silvestre, Horesh Ben Shitrit, Mirko Raca
Motion in Games, November 2011, pp. 412--423.
Abstract: This paper is motivated by the objective of improving the realism of real-time simulated crowds by reducing short term collision avoidance through long term anticipation of pedestrian trajectories. For this aim, we choose to reuse outdoor pedestrian trajectories obtained with non-invasive means. This initial step is achieved by analyzing the recordings of multiple synchronized video cameras. In a second off-line stage, we fit as long as possible trajectory segments within predefined paths made of a succession of region goals. The concept of region goal is exploited to enforce the principle of "sufficient satisfaction": it allows the pedestrians to relax the prescribed trajectory to the traversal of successive region goals. However, even if a fitted trajectory is modified due to collision avoidance, we are still able to make long-term trajectory anticipation and distribute the collision avoidance shift over a long distance.
Article URL: http://dx.doi.org/10.1007/978-3-642-25090-3_35
BibTeX format:
@incollection{Ahn:2011:LTR,
  author = {Junghyun Ahn and Stéphane Gobron and Quentin Silvestre and Horesh Ben Shitrit and Mirko Raca},
  title = {Long Term Real Trajectory Reuse through Region Goal Satisfaction},
  booktitle = {Motion in Games},
  pages = {412--423},
  month = nov,
  year = {2011},
}
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