Environmental Objects for Authoring Procedural Scenes
Francois Grosbellet, Adrien Peytavie, Eric Guerin, Eric Galin, Stephane Merillou, Bedrich Benes
In Computer Graphics Forum, 35(1), 2016.
Abstract: We propose a novel approach for authoring large scenes with automatic enhancement of objects to create geometric decoration details such as snow cover, icicles, fallen leaves, grass tufts or even trash. We introduce environmental objects that extend an input object geometry with a set of procedural effects that defines how the object reacts to the environment, and by a set of scalar fields that defines the influence of the object over of the environment. The user controls the scene by modifying environmental variables, such as temperature or humidity fields. The scene definition is hierarchical: objects can be grouped and their behaviours can be set at each level of the hierarchy. Our per object definition allows us to optimize and accelerate the effects computation, which also enables us to generate large scenes with many geometric details at a very high level of detail. In our implementation, a complex urban scene of 10,000 m2, represented with details of less than 1 cm, can be locally modified and entirely regenerated in a few seconds.
Keyword(s): appearance modelling, natural phenomena, [CCS]: Computing methodologies; [Computer graphics]: Shape Modeling
@article{CGF:CGF12726,
author = {Francois Grosbellet and Adrien Peytavie and Eric Guerin and Eric Galin and Stephane Merillou and Bedrich Benes},
title = {Environmental Objects for Authoring Procedural Scenes},
journal = {Computer Graphics Forum},
volume = {35},
number = {1},
pages = {296--308},
year = {2016},
}
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