Character Motion Synthesis by Topology Coordinates
Edmond S. L. Ho, Taku Komura
In Computer Graphics Forum, 28(2), 2009.
Abstract: In this paper, we propose a new method to efficiently synthesize character motions that involve close contacts such as wearing a T-shirt, passing the arms through the strings of a knapsack, or piggy-back carrying an injured person. We introduce the concept of topology coordinates, in which the topological relationships of the segments are embedded into the attributes. As a result, the computation for collision avoidance can be greatly reduced for complex motions that require tangling the segments of the body. Our method can be combinedly used with other prevalent frame-based optimization techniques such as inverse kinematics.
Keyword(s): Three-Dimensional Graphics and Realism [I.3.7]: Animation
@article{CGF:CGF1369,
author = {Edmond S. L. Ho and Taku Komura},
title = {Character Motion Synthesis by Topology Coordinates},
journal = {Computer Graphics Forum},
volume = {28},
number = {2},
pages = {299--308},
year = {2009},
}
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