4D compression and relighting with high-resolution light transport matrices
Ewen Cheslack-Postava, Nolan Goodnight, Ren Ng, Ravi Ramamoorthi, Greg Humphreys
Symposium on Interactive 3D Graphics and Games, April 2007, pp. 81--88.
Abstract: This paper presents a method for efficient compression and relighting with high-resolution, precomputed light transport matrices. We accomplish this using a 4D wavelet transform, transforming the columns of the transport matrix, in addition to the 2D row transform used in previous work. We show that a standard 4D wavelet transform can actually inflate portions of the matrix, because high-frequency lights lead to high-frequency images that cannot easily be compressed. Therefore, we present an adaptive 4D wavelet transform that terminates at a level that avoids inflation and maximizes sparsity in the matrix data. Finally, we present an algorithm for fast relighting from adaptively compressed transport matrices. Combined with a GPU-based precomputation pipeline, this results in an image and geometry relighting system that performs significantly better than 2D compression techniques, on average 2x-3x better in terms of storage cost and rendering speed for equal quality matrices.
Article URL: http://dx.doi.org/10.1145/1230100.1230115
BibTeX format:
@inproceedings{Cheslack-Postava:2007:4CA,
  author = {Ewen Cheslack-Postava and Nolan Goodnight and Ren Ng and Ravi Ramamoorthi and Greg Humphreys},
  title = {4D compression and relighting with high-resolution light transport matrices},
  booktitle = {Symposium on Interactive 3D Graphics and Games},
  pages = {81--88},
  month = apr,
  year = {2007},
}
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