View-dependent Adaptive Tessellation of Spline Surfaces
Jatin Chhugani, Subodh Kumar
Symposium on Interactive 3D Graphics, March 2001, pp. 59--62.
Abstract: We present a novel algorithm for dynamic adaptive triangulation of spline surfaces. The algorithm is dynamic because it adjusts the level of detail of the triangulation at each frame. It is adaptive because it samples each surface patch more densely in regions of high curvature and less densely in regions of low curvature. The two have not been combined before. Our algorithm pre-computes a prioritized list of important samples on the surface. At rendering time, it adds these points in the specified order to the triangulation. Once the pre-computed points are exhausted and even more detail is required on some region of the patch, additional samples, now uniformly spaced, are added to the triangulation. The algorithm works well in practice and has a low memory footprint.
Keyword(s): spline, surface display, adaptive tessellation, levels of detail
BibTeX format:
@inproceedings{Chhugani:2001:VAT,
  author = {Jatin Chhugani and Subodh Kumar},
  title = {View-dependent Adaptive Tessellation of Spline Surfaces},
  booktitle = {Symposium on Interactive 3D Graphics},
  pages = {59--62},
  month = mar,
  year = {2001},
}
Search for more articles by Jatin Chhugani.
Search for more articles by Subodh Kumar.

Return to the search page.


graphbib: Powered by "bibsql" and "SQLite3."