Budget sampling of parametric surface patches
Jatin Chhugani, Subodh Kumar
Symposium on Interactive 3D Graphics, April 2003, pp. 131--138.
Abstract: We investigate choosing point samples on a model comprising parametric patches to meet a user specified budget. These samples may then be triangulated, rendered as points or ray-traced. The main idea is to pre-compute a set of samples on the surface and at the rendering time, use a subset that meets the total budget while reducing the screen-space error across the model. We have used this algorithm for interactive display of large spline models on low-end graphics workstations. This is done by distributing the points on the surface to minimize surface error. These points are then drawn as screen-space squares to fill the gaps between them. Our algorithm works well in practice and has a low memory footprint.
Keyword(s): adaptive tessellation, point sampling, spline surfaces
Article URL: http://doi.acm.org/10.1145/641480.641506
BibTeX format:
@inproceedings{Chhugani:2003:BSO,
  author = {Jatin Chhugani and Subodh Kumar},
  title = {Budget sampling of parametric surface patches},
  booktitle = {Symposium on Interactive 3D Graphics},
  pages = {131--138},
  month = apr,
  year = {2003},
}
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