The Triangle Processor and Normal Vector Shader: A VLSI System for High Performance Graphics
Michael F. Deering, Stephanie Winner, Bic Schediwy, Chris Duffy, Neil Hunt
Computer Graphics (Proceedings of SIGGRAPH 88), August 1988, pp. 21--30.
Abstract: Since all polygons can be converted to triangles, they present a system that will draw only triangles, but draw them very fast. Uses a deep pipeline. Provides full Phong shading, and anti-aliasing by oversampling. Also supports texture mapping.
Keyword(s): real-time image display, triangle processor, interpolation, hardware lighting models, shading, graphics VLSI
@inproceedings{Deering:1988:TTP,
author = {Michael F. Deering and Stephanie Winner and Bic Schediwy and Chris Duffy and Neil Hunt},
title = {The Triangle Processor and Normal Vector Shader: A VLSI System for High Performance Graphics},
booktitle = {Computer Graphics (Proceedings of SIGGRAPH 88)},
pages = {21--30},
month = aug,
year = {1988},
}
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