A Low-Cost Memory Architecture For PCI-Based Interactive Ray Casting
Michael Doggett, Michael Meißner, Urs Kanust
Graphics Hardware, 1999, pp. 7--14.
Abstract: In this paper we present a low-cost memory architecture running at 100 MHz which is suited for any PCI-based volume rendering accelerator using the ray-casting approach. Current SDRAM technology, parallel access to all voxels required for trilinear interpolation, a cubic addressing scheme, and a buffering mechanism accommodating memory latency are applied to achieve high frame-rates. A total of four off-the-shelf standard DIMM modules are required enabling up to 9 Hz (averaged over a representative set of views) for datasets of 2563 voxels, using early ray termination as the only algorithmic optimization. The presented memory architecture is a good balance of cost versus feasibility on a standard PC1 card - accepting data replication - and will be used for the VIZARD II ray casting accelerator.
@inproceedings{Doggett:1999:ALM,
author = {Michael Doggett and Michael Meißner and Urs Kanust},
title = {A Low-Cost Memory Architecture For PCI-Based Interactive Ray Casting},
booktitle = {Graphics Hardware},
pages = {7--14},
year = {1999},
}
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