Terrain generation using procedural models based on hydrology
Jean-David Génevaux, Éric Galin, Eric Guérin, Adrien Peytavie, Bedřich Beneš
In ACM Transactions on Graphics, 32(4), July 2013.
Abstract: We present a framework that allows quick and intuitive modeling of terrains using concepts inspired by hydrology. The terrain is generated from a simple initial sketch, and its generation is controlled by a few parameters. Our terrain representation is both analytic and continuous and can be rendered by using varying levels of detail. The terrain data are stored in a novel data structure: a construction tree whose internal nodes define a combination of operations, and whose leaves represent terrain features. The framework uses rivers as modeling elements, and it first creates a hierarchical drainage network that is represented as a geometric graph over a given input domain. The network is then analyzed to construct watersheds and to characterize the different types and trajectories of rivers. The terrain is finally generated by combining procedural terrain and river patches with blending and carving operators.
@article{Genevaux:2013:TGU,
author = {Jean-David Génevaux and Éric Galin and Eric Guérin and Adrien Peytavie and Bedřich Beneš},
title = {Terrain generation using procedural models based on hydrology},
journal = {ACM Transactions on Graphics},
volume = {32},
number = {4},
pages = {143:1--143:10},
month = jul,
year = {2013},
}
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