ClearPath: highly parallel collision avoidance for multi-agent simulation
Stephen J. Guy, Jatin Chhugani, Changkyu Kim, Nadathur Satish, Ming Lin, Dinesh Manocha, Pradeep Dubey
Symposium on Computer Animation, August 2009, pp. 177--187.
Abstract: We present a new local collision avoidance algorithm between multiple agents for real-time simulations. Our approach extends the notion of velocity obstacles from robotics and formulates the conditions for collision free navigation as a quadratic optimization problem. We use a discrete optimization method to efficiently compute the motion of each agent. This resulting algorithm can be parallelized by exploiting data-parallelism and thread-level parallelism. The overall approach, ClearPath, is general and can robustly handle dense scenarios with tens or hundreds of thousands of heterogeneous agents in a few milli-seconds. As compared to prior collision avoidance algorithms, we observe more than an order of magnitude performance improvement.
Article URL: http://dx.doi.org/10.1145/1599470.1599494
BibTeX format:
@inproceedings{Guy:2009:CHP,
  author = {Stephen J. Guy and Jatin Chhugani and Changkyu Kim and Nadathur Satish and Ming Lin and Dinesh Manocha and Pradeep Dubey},
  title = {ClearPath: highly parallel collision avoidance for multi-agent simulation},
  booktitle = {Symposium on Computer Animation},
  pages = {177--187},
  month = aug,
  year = {2009},
}
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