Interactive soft-fabrics watering simulation on GPU
Chen Huang, Hanqiu Sun, Shiguang Liu, Ping Li
In Computer Animation and Virtual Worlds, 22(2-3), 2011.
Abstract: Physics-based simulation is usually complex and time consuming, and consequently not suitable for real-time applications. In this paper, we propose the efficient dynamics models for the real-time simulation of soft fabrics interacting with water, including multi-soaking effect and underwater dynamics. The multi-soaking effect of soft fabrics is modeled based on the physics processes. Further, we develop the optimized mass-spring model that supports the large flow forces interacting with the fabrics underwater. The fabric spring forces are linearly derived and integrated with GPU-CUDA acceleration, feasible for real-time VR applications with large set of fabric particles.
Keyword(s): Soft-fabrics modeling, watering dynamics, real time simulation, GPUs
@article{Huang:2011:ISW,
author = {Chen Huang and Hanqiu Sun and Shiguang Liu and Ping Li},
title = {Interactive soft-fabrics watering simulation on GPU},
journal = {Computer Animation and Virtual Worlds},
volume = {22},
number = {2-3},
pages = {99--106},
year = {2011},
}
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