Efficient motion retrieval in large motion databases
Mubbasir Kapadia, I-kao Chiang, Tiju Thomas, Norman I. Badler, Joseph T. Kider, Jr.
Symposium on Interactive 3D Graphics and Games, March 2013, pp. 19--28.
Abstract: There has been a recent paradigm shift in the computer animation industry with an increasing use of pre-recorded motion for animating virtual characters. A fundamental requirement to using motion capture data is an efficient method for indexing and retrieving motions. In this paper, we propose a flexible, efficient method for searching arbitrarily complex motions in large motion databases. Motions are encoded using keys which represent a wide array of structural, geometric and, dynamic features of human motion. Keys provide a representative search space for indexing motions and users can specify sequences of key values as well as multiple combination of key sequences to search for complex motions. We use a trie-based data structure to provide an efficient mapping from key sequences to motions. The search times (even on a single CPU) are very fast, opening the possibility of using large motion data sets in real-time applications.
Article URL: http://dx.doi.org/10.1145/2448196.2448199
BibTeX format:
@inproceedings{Kapadia:2013:EMR,
  author = {Mubbasir Kapadia and I-kao Chiang and Tiju Thomas and Norman I. Badler and Joseph T. Kider, Jr.},
  title = {Efficient motion retrieval in large motion databases},
  booktitle = {Symposium on Interactive 3D Graphics and Games},
  pages = {19--28},
  month = mar,
  year = {2013},
}
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