Hardware Accelerated Rendering of CSG and Transparency
Michael Kelley, Kirk Gould, Brent Pease, Stephanie Winner, Alex Yen
Proceedings of SIGGRAPH 94, July 1994, pp. 177--184.
Abstract: This paper describes algorithms for implementing accurate rendering of CSG and transparency in a hardware 3D accelerator. The algorithms are based on a hardware architecture which performs front-to-back Z-sorted shading; a multiple-pass algorithm which allows an unlimited number of Z-sorted object layers is also described. The multiple-pass algorithm has been combined with an image partitioning algorithm to improve efficiency, and to improve performance of the resulting hardware implementation.
Keyword(s): algorithms, architecture, scanline, CSG, transparency, deferred shading, image partitioning
@inproceedings{Kelley:1994:HAR,
author = {Michael Kelley and Kirk Gould and Brent Pease and Stephanie Winner and Alex Yen},
title = {Hardware Accelerated Rendering of CSG and Transparency},
booktitle = {Proceedings of SIGGRAPH 94},
pages = {177--184},
month = jul,
year = {1994},
}
Return to the search page.
graphbib: Powered by "bibsql" and "SQLite3."