Approximating Subdivision Surfaces with Gregory Patches for Hardware Tessellation
Charles Loop, Scott Schaefer, Tianyun Ni, Ignacio Castaño
In ACM Transactions on Graphics, 28(5), December 2009.
Abstract: We present a new method for approximating subdivision surfaces with hardware accelerated parametric patches. Our method improves the memory bandwidth requirements for patch control points, translating into superior performance compared to existing methods. Our input is general, allowing for meshes that contain both quadrilateral and triangular faces in the input control mesh, as well as control meshes with boundary. We present two implementations of our scheme designed to run on Direct3D 11 class hardware equipped with a tessellator unit.
@article{Loop:2009:ASS,
author = {Charles Loop and Scott Schaefer and Tianyun Ni and Ignacio Castaño},
title = {Approximating Subdivision Surfaces with Gregory Patches for Hardware Tessellation},
journal = {ACM Transactions on Graphics},
volume = {28},
number = {5},
pages = {151:1--151:9},
month = dec,
year = {2009},
}
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