Fast light-map computation with virtual polygon lights
Christian Luksch, Robert F. Tobler, Ralf Habel, Michael Schwärzler, Michael Wimmer
Symposium on Interactive 3D Graphics and Games, March 2013, pp. 87--94.
Abstract: We propose a new method for the fast computation of light maps using a many-light global-illumination solution. A complete scene can be light mapped on the order of seconds to minutes, allowing fast and consistent previews for editing or even generation at loading time. In our method, virtual point lights are clustered into a set of virtual polygon lights, which represent a compact description of the illumination in the scene. The actual light-map generation is performed directly on the GPU. Our approach degrades gracefully, avoiding objectionable artifacts even for very short computation times.
@inproceedings{Luksch:2013:FLC,
author = {Christian Luksch and Robert F. Tobler and Ralf Habel and Michael Schwärzler and Michael Wimmer},
title = {Fast light-map computation with virtual polygon lights},
booktitle = {Symposium on Interactive 3D Graphics and Games},
pages = {87--94},
month = mar,
year = {2013},
}
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