Plane-Parallel Radiance Transport for Global Illumination in Vegetation
Nelson L. Max, Curtis Mobley, Brett Keating, En-Hua Wu
Eurographics Rendering Workshop, June 1997, pp. 239--250.
Abstract: This paper applies plane-parallel radiance transport techniques to scattering from vegetation. The leaves, stems, and branches are represented as a volume density of scattering surfaces, depending only on height and the vertical component of the surface normal. Ordinary differential equations are written for the multiply scattered radiance as a function of the height above the ground, with the sky radiance and ground reflectance as boundary conditions. They are solved using a two-pass integration scheme to unify the two-point boundary conditions, and Fourier series for the dependence on the azimuthal angle. The resulting radiance distribution is used to precompute diffuse and specular "ambient" shading tables, as a function of height and surface normal, to be used in rendering, together with a z-buffer shadow algorithm for direct solar illumination.
BibTeX format:
@inproceedings{Max:1997:PRT,
  author = {Nelson L. Max and Curtis Mobley and Brett Keating and En-Hua Wu},
  title = {Plane-Parallel Radiance Transport for Global Illumination in Vegetation},
  booktitle = {Eurographics Rendering Workshop},
  pages = {239--250},
  month = jun,
  year = {1997},
}
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