High Quality Normal Map Compression
Jacob Munkberg, Tomas Akenine-Möller, Jacob Ström
Graphics Hardware, 2006, pp. 95--101.
Abstract: Normal mapping is a widely used technique in real-time graphics, but so far little research has focused on compressing normal maps. Therefore, we present several simple techniques that improve the quality of ATI's 3Dc normal map compression algorithm. We use varying point distributions, rotation, and differential encoding. On average, this improves the peak-signal-to-noise-ratio by 3 dB, which is clearly visible in rendered images. Our algorithm also allows us to better handle slowly varying normals, which often occurs in real-world normal maps. We also describe the decoding process in detail.
Article URL: http://dx.doi.org/10.2312/EGGH/EGGH06/095-101
BibTeX format:
@inproceedings{Munkberg:2006:HQN,
  author = {Jacob Munkberg and Tomas Akenine-Möller and Jacob Ström},
  title = {High Quality Normal Map Compression},
  booktitle = {Graphics Hardware},
  pages = {95--101},
  year = {2006},
}
Search for more articles by Jacob Munkberg.
Search for more articles by Tomas Akenine-Möller.
Search for more articles by Jacob Ström.

Return to the search page.


graphbib: Powered by "bibsql" and "SQLite3."