A Crowd Modeling Framework for Socially Plausible Animation Behaviors
Seung In Park, Chao Peng, Francis Quek, Yong Cao
Motion in Games, November 2012, pp. 146--157.
Abstract: This paper presents a framework for crowd modeling that produces socially plausible animation behaviors. Our high-level behavioral model is able to produce appropriate animated behavior that includes synchronized body-orientation and gesture of individual actors within the simulation. Because the model operationalizes a well-founded social-linguistic Common Ground (CG) theory of human interaction, the behavior chains form meaningful interactions among the actors. The model includes micro-behaviors relating to CG theory, and macro-behavior relating to the animation context. This allows reuse of the micro-behaviors as animation contexts change and flexible adaptation to different animation contexts.
Article URL: http://dx.doi.org/10.1007/978-3-642-34710-8_14
BibTeX format:
@incollection{Park:2012:ACM,
  author = {Seung In Park and Chao Peng and Francis Quek and Yong Cao},
  title = {A Crowd Modeling Framework for Socially Plausible Animation Behaviors},
  booktitle = {Motion in Games},
  pages = {146--157},
  month = nov,
  year = {2012},
}
Search for more articles by Seung In Park.
Search for more articles by Chao Peng.
Search for more articles by Francis Quek.
Search for more articles by Yong Cao.

Return to the search page.


graphbib: Powered by "bibsql" and "SQLite3."