Integrating occlusion culling with parallel LOD for rendering complex 3D environments on GPU
Chao Peng, Yong Cao
Symposium on Interactive 3D Graphics and Games, March 2013, pp. 187--187.
Abstract: In many research domains, such as mechanical engineering, game development and virtual reality, a typical output model is usually produced in a multi-object manner for efficient data management. To have a complete description of the whole model, tens of thousands of, or even millions of, such objects are created, which makes the entire dataset exceptionally complex. Consequently, visualizing the model becomes a computationally intensive process that impedes a real-time rendering and interaction.
Article URL: http://dx.doi.org/10.1145/2448196.2448235
BibTeX format:
@inproceedings{Peng:2013:IOC,
  author = {Chao Peng and Yong Cao},
  title = {Integrating occlusion culling with parallel LOD for rendering complex 3D environments on GPU},
  booktitle = {Symposium on Interactive 3D Graphics and Games},
  pages = {187--187},
  month = mar,
  year = {2013},
}
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