Fast Ray-Tetrahedron Intersection Using Plücker Coordinates
Nikos Platis, Theoharis Theoharis
In Journal of Graphics Tools, 8(4), 2003.
Abstract: We present an algorithm for ray-tetrahedron intersection. The algorithm uses Plücker coordinates to represent the ray and the edges of the tetrahedron and employs a robust and efficient test to determine the intersection. The algorithm is highly optimized and provides a significant performance increase over related algorithms. Source code is available online.
@article{Platis:2003:FRI,
author = {Nikos Platis and Theoharis Theoharis},
title = {Fast Ray-Tetrahedron Intersection Using Plücker Coordinates},
journal = {Journal of Graphics Tools},
volume = {8},
number = {4},
pages = {37--48},
year = {2003},
}
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