Error-bounded lossy compression of floating-point color buffers using quadtree decomposition
Jim Rasmusson, Jacob Ström, Tomas Akenine-Möller
In The Visual Computer, 26(1), January 2010.
Abstract: In this paper, we present a new color buffer compression algorithm for floating-point buffers. It can operate in either an approximate (lossy) mode or in an exact (lossless) mode. The approximate mode is error-bounded and the amount of introduced accumulated error is controlled via a few parameters. The core of the algorithm lies in an efficient representation and color space transform, followed by a hierarchical quadtree decomposition, and then hierarchical prediction and Golomb-Rice encoding. We believe this is the first lossy compression algorithm for floating-point buffers, and our results indicate significantly reduced color buffer bandwidths and negligible visible artifacts.
Keyword(s): Color buffer compression, Lossy compression, High dynamic range, Real-time, Texture compression, Quadtree
@article{Rasmusson:2010:ELC,
author = {Jim Rasmusson and Jacob Ström and Tomas Akenine-Möller},
title = {Error-bounded lossy compression of floating-point color buffers using quadtree decomposition},
journal = {The Visual Computer},
volume = {26},
number = {1},
pages = {17--30},
month = jan,
year = {2010},
}
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