Interactive motion correction and object manipulation
Ari Shapiro, Marcelo Kallmann, Petros Faloutsos
Symposium on Interactive 3D Graphics and Games, April 2007, pp. 137--144.
Abstract: Editing recorded motions to make them suitable for different sets of environmental constraints is a general and difficult open problem. In this paper we solve a significant part of this problem by modifying full-body motions with an interactive randomized motion planner. Our method is able to synthesize collision-free motions for specified linkages of multiple animated characters in synchrony with the characters' full-body motions. The proposed method runs at interactive speed for dynamic environments of realistic complexity. We demonstrate the effectiveness of our interactive motion editing approach with two important applications: (a) motion correction (to remove collisions) and (b) synthesis of realistic object manipulation sequences on top of locomotion.
Article URL: http://dx.doi.org/10.1145/1230100.1230124
BibTeX format:
@inproceedings{Shapiro:2007:IMC,
  author = {Ari Shapiro and Marcelo Kallmann and Petros Faloutsos},
  title = {Interactive motion correction and object manipulation},
  booktitle = {Symposium on Interactive 3D Graphics and Games},
  pages = {137--144},
  month = apr,
  year = {2007},
}
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