Rapid avatar capture and simulation using commodity depth sensors
Ari Shapiro, Andrew Feng, Ruizhe Wang, Hao Li, Mark Bolas, Gerard Medioni, Evan Suma
In Computer Animation and Virtual Worlds, 25(3-4), 2014.
Abstract: We demonstrate a method of acquiring a 3D model of a human using commodity scanning hardware and then controlling that 3D figure in a simulated environment in only a few minutes. The model acquisition requires four static poses taken at 90° relative to each other. The 3D model is then given a skeleton and smooth binding information necessary for control and simulation. The 3D models that are captured are suitable for use in applications where recognition and distinction among characters by shape, form, or clothing is important, such as small group or crowd simulations or other socially oriented applications. Because of the speed at which a human figure can be captured and the low hardware requirements, this method can be used to capture, track, and model human figures as their appearances change over time.
Keyword(s): image capture, animation, avatar
Article URL: http://dx.doi.org/10.1002/cav.1579
BibTeX format:
@article{Shapiro:2014:RAC,
  author = {Ari Shapiro and Andrew Feng and Ruizhe Wang and Hao Li and Mark Bolas and Gerard Medioni and Evan Suma},
  title = {Rapid avatar capture and simulation using commodity depth sensors},
  journal = {Computer Animation and Virtual Worlds},
  volume = {25},
  number = {3-4},
  pages = {201--211},
  year = {2014},
}
Search for more articles by Ari Shapiro.
Search for more articles by Andrew Feng.
Search for more articles by Ruizhe Wang.
Search for more articles by Hao Li.
Search for more articles by Mark Bolas.
Search for more articles by Gerard Medioni.
Search for more articles by Evan Suma.

Return to the search page.


graphbib: Powered by "bibsql" and "SQLite3."