Dynamic eye convergence for head-mounted displays improves user performance in virtual environments
Andrei Sherstyuk, Arindam Dey, Christian Sandor, Andrei State
Symposium on Interactive 3D Graphics and Games, March 2012, pp. 23--30.
Abstract: In Virtual Environments (VE), users are often facing tasks that involve direct manipulation of virtual objects at close distances, such as touching, grabbing, placement. In immersive systems that employ head-mounted displays these tasks could be quite challenging, due to lack of convergence of virtual cameras.

We present a mechanism that dynamically converges left and right cameras on target objects in VE. This mechanism simulates the natural process that takes place in real life automatically. As a result, the rendering system maintains optimal conditions for stereoscopic viewing of target objects at varying depths, in real time.

Building on our previous work, which introduced the eye convergence algorithm [Sherstyuk and State 2010], we developed a Virtual Reality (VR) system and conducted an experimental study on effects of eye convergence in immersive VE. This paper gives the full description of the system, the study design and a detailed analysis of the results obtained.
Article URL: http://dx.doi.org/10.1145/2159616.2159620
BibTeX format:
@inproceedings{Sherstyuk:2012:DEC,
  author = {Andrei Sherstyuk and Arindam Dey and Christian Sandor and Andrei State},
  title = {Dynamic eye convergence for head-mounted displays improves user performance in virtual environments},
  booktitle = {Symposium on Interactive 3D Graphics and Games},
  pages = {23--30},
  month = mar,
  year = {2012},
}
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