Interaction Patches for Multi-Character Animation
Hubert P. H. Shum, Taku Komura, Masashi Shiraishi, Shuntaro Yamazaki
In ACM Transactions on Graphics, 27(5), December 2008.
Abstract: We propose a data-driven approach to automatically generate a scene where tens to hundreds of characters densely interact with each other. During off-line processing, the close interactions between characters are precomputed by expanding a game tree, and these are stored as data structures called interaction patches. Then, during run-time, the system spatio-temporally concatenates the interaction patches to create scenes where a large number of characters closely interact with one another. Using our method, it is possible to automatically or interactively produce animations of crowds interacting with each other in a stylized way. The method can be used for a variety of applications including TV programs, advertisements and movies.
Keyword(s): Character Animation, Human Motion, Crowd Simulation
Article URL: http://doi.acm.org/10.1145/1409060.1409067
BibTeX format:
@article{Shum:2008:IPF,
  author = {Hubert P. H. Shum and Taku Komura and Masashi Shiraishi and Shuntaro Yamazaki},
  title = {Interaction Patches for Multi-Character Animation},
  journal = {ACM Transactions on Graphics},
  volume = {27},
  number = {5},
  pages = {114:1--114:8},
  month = dec,
  year = {2008},
}
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