Dealing with Variability When Recognizing User's Performance in Natural Gesture Interfaces
Anthony Sorel, Richard Kulpa, Emmanuel Badier, Franck Multon
Motion in Games, November 2012, pp. 370--373.
Abstract: Recognition of natural gestures is a key issue in videogames and other immersive applications. Whatever the motion capture device, the key problem is to recognize a motion that could be performed by different users at interactive time. Hidden Markov Models (HMM) are commonly used to recognize the performance of a user but they rely on a motion representation that strongly affects the global performance of the system. In this paper, we demonsrate that using a compact motion representation based on Morphology-Independent features offers better performance compared to classical motion representations especially for users whose data were not used for training.
Article URL: http://dx.doi.org/10.1007/978-3-642-34710-8_35
BibTeX format:
@incollection{Sorel:2012:DWV,
  author = {Anthony Sorel and Richard Kulpa and Emmanuel Badier and Franck Multon},
  title = {Dealing with Variability When Recognizing User's Performance in Natural Gesture Interfaces},
  booktitle = {Motion in Games},
  pages = {370--373},
  month = nov,
  year = {2012},
}
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