Splatting lines for 3D mesh illustration
Qian Sun, Long Zhang, Ying He
Symposium on Interactive 3D Graphics and Games, March 2013, pp. 193--193.
Abstract: Line drawings are a popular shape depiction technique due to its capability to express meaningful information by ignoring less important or distracting details. Many computer generated line drawing algorithms have been proposed in the past decade, such as suggestive contours, ridge-valley lines, apparent ridges, photic extremum lines, demarcating curves, Laplacian lines, just name a few.
@inproceedings{Sun:2013:SLF,
author = {Qian Sun and Long Zhang and Ying He},
title = {Splatting lines for 3D mesh illustration},
booktitle = {Symposium on Interactive 3D Graphics and Games},
pages = {193--193},
month = mar,
year = {2013},
}
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