Hardware Accelerated Rendering of Antialiasing Using a Modified A-Buffer Algorithm
Stephanie Winner, Michael Kelley, Brent Pease, Bill Rivard, Alex Yen
Proceedings of SIGGRAPH 97, August 1997, pp. 307--316.
Abstract: This paper describes algorithms for accelerating antialiasing in 3D graphics through low-cost custom hardware. The rendering architecture employs a multiple-pass algorithm to perform front-to-back hidden surface removal and shading. Coverage mask evaluation is used to composite objects in 3D. The key advantage of this approach is that antialiasing requires no additional memory and decreases rendering performance by only 30-40% for typical images. The system is image partition based and is scalable to satisfy a wide range of performance and cost constraints.
Keyword(s): scanline, antialiasing, transparency, texture mapping, plane equation evaluation, image partitioning
BibTeX format:
@inproceedings{Winner:1997:HAR,
  author = {Stephanie Winner and Michael Kelley and Brent Pease and Bill Rivard and Alex Yen},
  title = {Hardware Accelerated Rendering of Antialiasing Using a Modified A-Buffer Algorithm},
  booktitle = {Proceedings of SIGGRAPH 97},
  pages = {307--316},
  month = aug,
  year = {1997},
}
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