Laplacian lines for real-time shape illustration
Long Zhang, Ying He, Xuexiang Xie, Wei Chen
Symposium on Interactive 3D Graphics and Games, February 2009, pp. 129--136.
Abstract: This paper presents a novel object-space line drawing algorithm that can depict shape with view dependent feature lines in real-time. Strongly inspired by the Laplacian-of-Gaussian (LoG) edge detector in image processing, we define Laplacian Lines as the zero-crossing points of the Laplacian of the surface illumination. Compared to other view dependent features, Laplacian lines are computationally efficient because most expensive computations can be pre-processed. Thus, Laplacian lines are very promising for interactively illustrating large-scale models.
Article URL: http://dx.doi.org/10.1145/1507149.1507170
BibTeX format:
@inproceedings{Zhang:2009:LLF,
  author = {Long Zhang and Ying He and Xuexiang Xie and Wei Chen},
  title = {Laplacian lines for real-time shape illustration},
  booktitle = {Symposium on Interactive 3D Graphics and Games},
  pages = {129--136},
  month = feb,
  year = {2009},
}
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