graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 58 results.

Result #1 of 58.
Cascaded displays: spatiotemporal superresolution using offset pixel layers
Felix Heide, Douglas Lanman, Dikpal Reddy, Jan Kautz, Kari Pulli, David Luebke
In ACM Transactions on Graphics, 33(4), July 2014.
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Result #2 of 58.
Pinlight displays: wide field of view augmented reality eyeglasses using defocused point light sources
Andrew Maimone, Douglas Lanman, Kishore Rathinavel, Kurtis Keller, David Luebke, Henry Fuchs
In ACM Transactions on Graphics, 33(4), July 2014.
(more...)
Result #3 of 58.
PixelPie: Maximal Poisson-disk Sampling with Rasterization
Cheuk Yiu Ip, M. Adil Yalc, David Luebke, Amitabh Varshney
High-Performance Graphics, 2013, pp. 17--26.
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Result #4 of 58.
Toward practical real-time photon mapping: efficient GPU density estimation
Michael Mara, David Luebke, Morgan McGuire
Symposium on Interactive 3D Graphics and Games, March 2013, pp. 71--78.
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Result #5 of 58.
Near-eye light field displays
Douglas Lanman, David Luebke
In ACM Transactions on Graphics, 32(6), November 2013.
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Result #6 of 58.
Scalable Ambient Obscurance
Morgan McGuire, Michael Mara, David Luebke
High-Performance Graphics, 2012, pp. 97--103.
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Result #7 of 58.
A local image reconstruction algorithm for stochastic rendering
Peter Shirley, Timo Aila, Jonathan Cohen, Eric Enderton, Samuli Laine, David Luebke, Morgan McGuire
Symposium on Interactive 3D Graphics and Games, February 2011, pp. 9--14.
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Result #8 of 58.
Subpixel reconstruction antialiasing for deferred shading
Matthäus G. Chajdas, Morgan McGuire, David Luebke
Symposium on Interactive 3D Graphics and Games, February 2011, pp. 15--22.
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Result #9 of 58.
Optical Image Processing Using Light Modulation Displays
Gordon Wetzstein, Wolfgang Heidrich, David Luebke
In Computer Graphics Forum, 29(6), 2010.
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Result #10 of 58.
HLBVH: Hierarchical LBVH Construction for Real-Time Ray Tracing of Dynamic Geometry
Jacopo Pantaleoni, David Luebke
High-Performance Graphics, 2010, pp. 87--95.
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