graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 58 results.
Result #1 of 58.
Cascaded displays: spatiotemporal superresolution using offset pixel layersFelix Heide, Douglas Lanman, Dikpal Reddy, Jan Kautz, Kari Pulli, David LuebkeIn
ACM Transactions on Graphics, 33(4), July 2014.
(
more...)
Result #2 of 58.
Pinlight displays: wide field of view augmented reality eyeglasses using defocused point light sourcesAndrew Maimone, Douglas Lanman, Kishore Rathinavel, Kurtis Keller, David Luebke, Henry FuchsIn
ACM Transactions on Graphics, 33(4), July 2014.
(
more...)
Result #3 of 58.
PixelPie: Maximal Poisson-disk Sampling with RasterizationCheuk Yiu Ip, M. Adil Yalc, David Luebke, Amitabh VarshneyHigh-Performance Graphics, 2013, pp. 17--26.
(
more...)
Result #4 of 58.
Toward practical real-time photon mapping: efficient GPU density estimationMichael Mara, David Luebke, Morgan McGuireSymposium on Interactive 3D Graphics and Games, March 2013, pp. 71--78.
(
more...)
Result #5 of 58.
Near-eye light field displaysDouglas Lanman, David LuebkeIn
ACM Transactions on Graphics, 32(6), November 2013.
(
more...)
Result #6 of 58.
Scalable Ambient ObscuranceMorgan McGuire, Michael Mara, David LuebkeHigh-Performance Graphics, 2012, pp. 97--103.
(
more...)
Result #7 of 58.
A local image reconstruction algorithm for stochastic renderingPeter Shirley, Timo Aila, Jonathan Cohen, Eric Enderton, Samuli Laine, David Luebke, Morgan McGuireSymposium on Interactive 3D Graphics and Games, February 2011, pp. 9--14.
(
more...)
Result #8 of 58.
Subpixel reconstruction antialiasing for deferred shadingMatthäus G. Chajdas, Morgan McGuire, David LuebkeSymposium on Interactive 3D Graphics and Games, February 2011, pp. 15--22.
(
more...)
Result #9 of 58.
Optical Image Processing Using Light Modulation DisplaysGordon Wetzstein, Wolfgang Heidrich, David LuebkeIn
Computer Graphics Forum, 29(6), 2010.
(
more...)
Result #10 of 58.
HLBVH: Hierarchical LBVH Construction for Real-Time Ray Tracing of Dynamic GeometryJacopo Pantaleoni, David LuebkeHigh-Performance Graphics, 2010, pp. 87--95.
(
more...)
[first] [previous] page 1 of 6 [next] [last]
graphbib: Powered by "bibsql" and "SQLite3."