graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 58 results.

Result #11 of 58.
Real-time Stochastic Rasterization on Conventional GPU Architectures
Morgan McGuire, Eric Enderton, Peter Shirley, David Luebke
High-Performance Graphics, 2010, pp. 173--182.
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Result #12 of 58.
Stochastic transparency
Eric Enderton, Erik Sintorn, Peter Shirley, David Luebke
Symposium on Interactive 3D Graphics and Games, February 2010, pp. 157--164.
(more...)
Result #13 of 58.
OptiX: A General Purpose Ray Tracing Engine
Steven G. Parker, James Bigler, Andreas Dietrich, Heiko Friedrich, Jared Hoberock, David Luebke, David McAllister, Morgan McGuire, Keith Morley, Austin Robison, Martin Stich
In ACM Transactions on Graphics, 29(4), July 2010.
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Result #14 of 58.
Spatial Splits in Bounding Volume Hierarchies
Martin Stich, Heiko Friedrich, Andreas Dietrich
High-Performance Graphics, 2009, pp. 7--14.
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Result #15 of 58.
Object Partitioning Considered Harmful: Space Subdivision for BVHs
Stefan Popov, Iliyan Georgiev, Rossen Dimov, Philipp Slusallek
High-Performance Graphics, 2009, pp. 15--22.
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Result #16 of 58.
A Parallel Algorithm for Construction of Uniform Grids
Javor Kalojanov, Philipp Slusallek
High-Performance Graphics, 2009, pp. 23--28.
(more...)
Result #17 of 58.
CFU: Multi-Purpose Configurable Filtering Unit for Mobile Multimedia Applications on Graphics Hardware
Chih-Hao Sun, Ka-Hang Lok, You-Ming Tsao, Chia-Ming Chang, Shao-Yi Chien
High-Performance Graphics, 2009, pp. 29--36.
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Result #18 of 58.
Scaling of 3D Game Engine Workloads on Modern Multi-GPU Systems
Jordi Roca Monfort, Mark Grossman
High-Performance Graphics, 2009, pp. 37--46.
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Result #19 of 58.
Embedded Function Composition
Turner Whitted, Jim Kajiya, Erik Ruf, Ray Bittner
High-Performance Graphics, 2009, pp. 47--50.
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Result #20 of 58.
Efficient Depth Peeling via Bucket Sort
Fang Liu, Meng-Cheng Huang, Xue-Hui Liu, En-Hua Wu
High-Performance Graphics, 2009, pp. 51--58.
(more...)

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