graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 58 results.
Result #11 of 58.
Real-time Stochastic Rasterization on Conventional GPU ArchitecturesMorgan McGuire, Eric Enderton, Peter Shirley, David LuebkeHigh-Performance Graphics, 2010, pp. 173--182.
(
more...)
Result #12 of 58.
Stochastic transparencyEric Enderton, Erik Sintorn, Peter Shirley, David LuebkeSymposium on Interactive 3D Graphics and Games, February 2010, pp. 157--164.
(
more...)
Result #13 of 58.
OptiX: A General Purpose Ray Tracing EngineSteven G. Parker, James Bigler, Andreas Dietrich, Heiko Friedrich, Jared Hoberock, David Luebke, David McAllister, Morgan McGuire, Keith Morley, Austin Robison, Martin StichIn
ACM Transactions on Graphics, 29(4), July 2010.
(
more...)
Result #14 of 58.
Spatial Splits in Bounding Volume HierarchiesMartin Stich, Heiko Friedrich, Andreas DietrichHigh-Performance Graphics, 2009, pp. 7--14.
(
more...)
Result #15 of 58.
Object Partitioning Considered Harmful: Space Subdivision for BVHsStefan Popov, Iliyan Georgiev, Rossen Dimov, Philipp SlusallekHigh-Performance Graphics, 2009, pp. 15--22.
(
more...)
Result #16 of 58.
A Parallel Algorithm for Construction of Uniform GridsJavor Kalojanov, Philipp SlusallekHigh-Performance Graphics, 2009, pp. 23--28.
(
more...)
Result #17 of 58.
CFU: Multi-Purpose Configurable Filtering Unit for Mobile Multimedia Applications on Graphics HardwareChih-Hao Sun, Ka-Hang Lok, You-Ming Tsao, Chia-Ming Chang, Shao-Yi ChienHigh-Performance Graphics, 2009, pp. 29--36.
(
more...)
Result #18 of 58.
Scaling of 3D Game Engine Workloads on Modern Multi-GPU SystemsJordi Roca Monfort, Mark GrossmanHigh-Performance Graphics, 2009, pp. 37--46.
(
more...)
Result #19 of 58.
Embedded Function CompositionTurner Whitted, Jim Kajiya, Erik Ruf, Ray BittnerHigh-Performance Graphics, 2009, pp. 47--50.
(
more...)
Result #20 of 58.
Efficient Depth Peeling via Bucket SortFang Liu, Meng-Cheng Huang, Xue-Hui Liu, En-Hua WuHigh-Performance Graphics, 2009, pp. 51--58.
(
more...)
[first] [previous] page 2 of 6 [next] [last]
graphbib: Powered by "bibsql" and "SQLite3."