graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 58 results.

Result #21 of 58.
Data-Parallel Rasterization of Micropolygons with Defocus and Motion Blur
Kayvon Fatahalian, Edward Luong, Solomon Boulos, Kurt Akeley, William R. Mark, Pat Hanrahan
High-Performance Graphics, 2009, pp. 59--68.
(more...)
Result #22 of 58.
Accelerating Shadow Rays Using Volumetric Occluders and Modified kd-Tree Traversal
Peter Djeu, Sean Keely, Warren Hunt
High-Performance Graphics, 2009, pp. 69--76.
(more...)
Result #23 of 58.
Hardware-Accelerated Global Illumination by Image Space Photon Mapping
Morgan McGuire, David Luebke
High-Performance Graphics, 2009, pp. 77--90.
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Result #24 of 58.
Image Space Gathering
Austin Robison, Peter Shirley
High-Performance Graphics, 2009, pp. 91--98.
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Result #25 of 58.
Parallel View-Dependent Tessellation of Catmull-Clark Subdivision Surfaces
Anjul Patney, Mohamed S. Ebeida, John D. Owens
High-Performance Graphics, 2009, pp. 99--108.
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Result #26 of 58.
Morphological Antialiasing
Alexander Reshetov
High-Performance Graphics, 2009, pp. 109--116.
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Result #27 of 58.
Selective and Adaptive Supersampling for Real-Time Ray Tracing
Bongjun Jin, Insung Ihm, Byungjoon Chang, Chanmin Park, Wonjong Lee, Seokyoon Jung
High-Performance Graphics, 2009, pp. 117--126.
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Result #28 of 58.
Efficient Ray Traced Soft Shadows using Multi-Frusta Tracing
Carsten Benthin, Ingo Wald
High-Performance Graphics, 2009, pp. 135--144.
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Result #29 of 58.
Understanding the Efficiency of Ray Traversal on GPUs
Timo Aila, Samuli Laine
High-Performance Graphics, 2009, pp. 145--150.
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Result #30 of 58.
Faster Incoherent Rays: Multi-BVH Ray Stream Tracing
John A. Tsakok
High-Performance Graphics, 2009, pp. 151--158.
(more...)

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