graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 58 results.

Result #31 of 58.
Efficient Stream Compaction on Wide SIMD Many-Core Architectures
Markus Billeter, Ola Olsson, Ulf Assarsson
High-Performance Graphics, 2009, pp. 159--166.
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Result #32 of 58.
Fast Minimum Spanning Tree for Large Graphs on the GPU
Vibhav Vineet, Pawan Harish, Suryakant Patidar, P. J. Narayanan
High-Performance Graphics, 2009, pp. 167--172.
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Result #33 of 58.
Stream Compaction for Deferred Shading
Jared Hoberock, Victor Lu, Yuntao Jia, John C. Hart
High-Performance Graphics, 2009, pp. 173--180.
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Result #34 of 58.
Tracy: A Debugger and System Analyzer for Cross-Platform Graphics Development
Sami Kyöstilä, Kari J. Kangas, Kari Pulli
Graphics Hardware, 2008, pp. 1--11.
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Result #35 of 58.
Total Recall: A Debugging Framework for GPUs
Ahmad Sharif, Hsien-Hsin S. Lee
Graphics Hardware, 2008, pp. 13--20.
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Result #36 of 58.
A Hardware Processing Unit for Point Sets
Simon Heinzle, Gaël Guennebaud, Mario Botsch, Markus Gross
Graphics Hardware, 2008, pp. 21--31.
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Result #37 of 58.
Coherent Layer Peeling for Transparent High-Depth-Complexity Scenes
Nathan Carr, Radomír Měch, Gavin Miller
Graphics Hardware, 2008, pp. 33--40.
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Result #38 of 58.
Non-Uniform Fractional Tessellation
Jacob Munkberg, Jon Hasselgren, Tomas Akenine-Möller
Graphics Hardware, 2008, pp. 41--45.
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Result #39 of 58.
All-Pairs Shortest-Paths for Large Graphs on the GPU
Gary J. Katz, Joseph T. Kider Jr.
Graphics Hardware, 2008, pp. 47--55.
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Result #40 of 58.
On Dynamic Load Balancing on Graphics Processors
Daniel Cederman, Philippas Tsigas
Graphics Hardware, 2008, pp. 57--64.
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