graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 58 results.
Result #41 of 58.
GPU Accelerated PathfindingAvi BleiweissGraphics Hardware, 2008, pp. 65--74.
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Result #42 of 58.
Floating-Point Buffer Compression in a Unified Codec ArchitectureJacob Ström, Per Wennersten, Jim Rasmusson, Jon Hasselgren, Jacob Munkberg, Petrik Clarberg, Tomas Akenine-MöllerGraphics Hardware, 2008, pp. 75--84.
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Result #43 of 58.
DHTC: An Effective DXTC-based HDR Texture Compression SchemeWen Sun, Yan Lu, Feng Wu, Shipeng LiGraphics Hardware, 2008, pp. 85--94.
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Result #44 of 58.
An Improved Shading Cache for Modern GPUsPitchaya Sitthi-amorn, Jason Lawrence, Lei Yang, Pedro V. Sander, Diego NehabGraphics Hardware, 2008, pp. 95--101.
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Result #45 of 58.
Real-time editing and relighting of homogeneous translucent materialsRui Wang, Ewen Cheslack-Postava, Rui Wang, David Luebke, Qianyong Chen, Wei Hua, Qunsheng Peng, Hujun BaoIn
The Visual Computer, 24(7-9), July 2008.
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Result #46 of 58.
Efficient Rendering of Human SkinEugene d'Eon, David Luebke, Eric EndertonEurographics Symposium on Rendering Techniques, 2007, pp. 147--157.
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Result #47 of 58.
Efficient Wavelet Rotation for Environment Map RenderingRui Wang, Ren Ng, David Luebke, Greg Humphreys, 2006, pp. 173--182.
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Result #48 of 58.
All-frequency relighting of glossy objectsRui Wang, John Tran, David LuebkeIn
ACM Transactions on Graphics, 25(2), April 2006.
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Result #49 of 58.
Adaptive Frameless RenderingAbhinav Dayal, Cliff Woolley, Benjamin Watson, David Luebke15th Eurographics Symposium on Rendering, June 2005, pp. 265--275.
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Result #50 of 58.
All-frequency interactive relighting of translucent objects with single and multiple scatteringRui Wang, John Tran, David LuebkeIn
ACM Transactions on Graphics, 24(3), August 2005.
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