graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 34 results.

Result #1 of 34.
Isosurface smoothing using marching cubes and PN-triangles
Yu Wang, Marc Olano
Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, 2015, pp. 132--132.
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Result #2 of 34.
Objective image quality assessment of texture compression
Wesley Griffin, Marc Olano
Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2014, pp. 119--126.
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Result #3 of 34.
Variable Bit Rate GPU Texture Decompression
Marc Olano, Dan Baker, Wesley Griffin, Joshua Barczak
Rendering Techniques (EGSR'11), 2011, pp. 1299--1308.
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Result #4 of 34.
GPU curvature estimation on deformable meshes
Wesley Griffin, Yu Wang, David Berrios, Marc Olano
Symposium on Interactive 3D Graphics and Games, February 2011, pp. 159--166.
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Result #5 of 34.
GPU Random Numbers via the Tiny Encryption Algorithm
Fahad Zafar, Marc Olano, Aaron Curtis
High-Performance Graphics, 2010, pp. 133--141.
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Result #6 of 34.
LEAN mapping
Marc Olano, Dan Baker
Symposium on Interactive 3D Graphics and Games, February 2010, pp. 181--188.
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Result #7 of 34.
Parallel Longest Common Subsequence using Graphics Hardware
John Kloetzli, Brian Strege, Jonathan Decker, Marc Olano
Eurographics Symposium on Parallel Graphics and Visualization, 2008, pp. 57--64.
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Result #8 of 34.
Interactive volume isosurface rendering using BT volumes
John Kloetzli, Marc Olano, Penny Rheingans
Symposium on Interactive 3D Graphics and Games, February 2008, pp. 45--52.
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Result #9 of 34.
Semi-automatic stencil creation through error minimization
Jonathan Bronson, Penny Rheingans, Marc Olano
Proceedings of the 6th international symposium on Non-photorealistic animation and rendering, 2008, pp. 31--37.
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Result #10 of 34.
The Visual Vulnerability Spectrum: Characterizing Architectural Vulnerability for Graphics Hardware
Jeremy W. Sheaffer, David P. Luebke, Kevin Skadron
Graphics Hardware, 2006, pp. 9--16.
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