graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 34 results.

Result #11 of 34.
A Digital Rights Enabled Graphics Processing System
Weidong Shi, Hsien-Hsin S. Lee, Richard M. Yoo, Alexandra Boldyreva
Graphics Hardware, 2006, pp. 17--26.
(more...)
Result #12 of 34.
Minimum Triangle Separation for Correct Z-Buffer Occlusion
Kurt Akeley, Jonathan Su
Graphics Hardware, 2006, pp. 27--30.
(more...)
Result #13 of 34.
Distributed Texture Memory in a Multi-GPU Environment
Adam Moerschell, John D. Owens
Graphics Hardware, 2006, pp. 31--38.
(more...)
Result #14 of 34.
Realistic Soft Shadows by Penumbra-Wedges Blending
Vincent Forest, Loïc Barthe, Mathias Paulin
Graphics Hardware, 2006, pp. 39--47.
(more...)
Result #15 of 34.
GPU-Accelerated Deep Shadow Maps for Direct Volume Rendering
Markus Hadwiger, Andrea Kratz, Christian Sigg, Katja Bühler
Graphics Hardware, 2006, pp. 49--52.
(more...)
Result #16 of 34.
Non-interleaved Deferred Shading of Interleaved Sample Patterns
Benjamin Segovia, Jean Claude Iehl, Richard Mitanchey, Bernard Péroche
Graphics Hardware, 2006, pp. 53--60.
(more...)
Result #17 of 34.
Quadtree Relief Mapping
Marc F. A. Schroders, Rob van Gulik
Graphics Hardware, 2006, pp. 61--66.
(more...)
Result #18 of 34.
B-KD Trees for Hardware Accelerated Ray Tracing of Dynamic Scenes
Sven Woop, Gerd Marmitt, Philipp Slusallek
Graphics Hardware, 2006, pp. 67--77.
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Result #19 of 34.
Efficient Video Decoding on GPUs by Point Based Rendering
Bo Han, Bingfeng Zhou
Graphics Hardware, 2006, pp. 79--86.
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Result #20 of 34.
Pseudorandom Number Generation on the GPU
Myles Sussman, William Crutchfield, Matthew Papakipos
Graphics Hardware, 2006, pp. 87--94.
(more...)

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