graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 34 results.
Result #11 of 34.
A Digital Rights Enabled Graphics Processing SystemWeidong Shi, Hsien-Hsin S. Lee, Richard M. Yoo, Alexandra BoldyrevaGraphics Hardware, 2006, pp. 17--26.
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Result #12 of 34.
Minimum Triangle Separation for Correct Z-Buffer OcclusionKurt Akeley, Jonathan SuGraphics Hardware, 2006, pp. 27--30.
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Result #13 of 34.
Distributed Texture Memory in a Multi-GPU EnvironmentAdam Moerschell, John D. OwensGraphics Hardware, 2006, pp. 31--38.
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Result #14 of 34.
Realistic Soft Shadows by Penumbra-Wedges BlendingVincent Forest, Loïc Barthe, Mathias PaulinGraphics Hardware, 2006, pp. 39--47.
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Result #15 of 34.
GPU-Accelerated Deep Shadow Maps for Direct Volume RenderingMarkus Hadwiger, Andrea Kratz, Christian Sigg, Katja BühlerGraphics Hardware, 2006, pp. 49--52.
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Result #16 of 34.
Non-interleaved Deferred Shading of Interleaved Sample PatternsBenjamin Segovia, Jean Claude Iehl, Richard Mitanchey, Bernard PérocheGraphics Hardware, 2006, pp. 53--60.
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Result #17 of 34.
Quadtree Relief MappingMarc F. A. Schroders, Rob van GulikGraphics Hardware, 2006, pp. 61--66.
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Result #18 of 34.
B-KD Trees for Hardware Accelerated Ray Tracing of Dynamic ScenesSven Woop, Gerd Marmitt, Philipp SlusallekGraphics Hardware, 2006, pp. 67--77.
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Result #19 of 34.
Efficient Video Decoding on GPUs by Point Based RenderingBo Han, Bingfeng ZhouGraphics Hardware, 2006, pp. 79--86.
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Result #20 of 34.
Pseudorandom Number Generation on the GPUMyles Sussman, William Crutchfield, Matthew PapakiposGraphics Hardware, 2006, pp. 87--94.
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