graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 34 results.
Result #21 of 34.
High Quality Normal Map CompressionJacob Munkberg, Tomas Akenine-Möller, Jacob StrömGraphics Hardware, 2006, pp. 95--101.
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Result #22 of 34.
Efficient Depth Buffer CompressionJon Hasselgren, Tomas Akenine-MöllerGraphics Hardware, 2006, pp. 103--110.
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Result #23 of 34.
Compressed Lossless Texture Representation and CachingTetsugo Inada, Michael D. McCoolGraphics Hardware, 2006, pp. 111--120.
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Result #24 of 34.
Modified Noise for Evaluation on Graphics HardwareMarc OlanoGraphics Hardware, 2005, pp. 105--110.
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Result #25 of 34.
Automatic Shader Level of DetailMarc Olano, Bob Kuehne, Maryann SimmonsGraphics Hardware, 2003, pp. 7--14.
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Result #26 of 34.
Vertex-based Anisotropic TexturingMarc Olano, Shrijeet Mukherjee, Angus DorbieGraphics Hardware, 2001, pp. 95--98.
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Result #27 of 34.
Interactive Multi-Pass Programmable ShadingMark S. Peercy, Marc Olano, John Airey, P. Jeffrey UngarProceedings of SIGGRAPH 2000, July 2000, pp. 425--432.
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Result #28 of 34.
Reflection Space Image Based RenderingBrian Cabral, Marc Olano, Philip NemecProceedings of SIGGRAPH 99, August 1999, pp. 165--170.
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Result #29 of 34.
Appearance-Preserving SimplificationJonathan Cohen, Marc Olano, Dinesh ManochaProceedings of SIGGRAPH 98, July 1998, pp. 115--122.
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Result #30 of 34.
A Shading Language on Graphics Hardware: The PixelFlow Shading SystemMarc Olano, Anselmo LastraProceedings of SIGGRAPH 98, July 1998, pp. 159--168.
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