graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 34 results.

Result #21 of 34.
High Quality Normal Map Compression
Jacob Munkberg, Tomas Akenine-Möller, Jacob Ström
Graphics Hardware, 2006, pp. 95--101.
(more...)
Result #22 of 34.
Efficient Depth Buffer Compression
Jon Hasselgren, Tomas Akenine-Möller
Graphics Hardware, 2006, pp. 103--110.
(more...)
Result #23 of 34.
Compressed Lossless Texture Representation and Caching
Tetsugo Inada, Michael D. McCool
Graphics Hardware, 2006, pp. 111--120.
(more...)
Result #24 of 34.
Modified Noise for Evaluation on Graphics Hardware
Marc Olano
Graphics Hardware, 2005, pp. 105--110.
(more...)
Result #25 of 34.
Automatic Shader Level of Detail
Marc Olano, Bob Kuehne, Maryann Simmons
Graphics Hardware, 2003, pp. 7--14.
(more...)
Result #26 of 34.
Vertex-based Anisotropic Texturing
Marc Olano, Shrijeet Mukherjee, Angus Dorbie
Graphics Hardware, 2001, pp. 95--98.
(more...)
Result #27 of 34.
Interactive Multi-Pass Programmable Shading
Mark S. Peercy, Marc Olano, John Airey, P. Jeffrey Ungar
Proceedings of SIGGRAPH 2000, July 2000, pp. 425--432.
(more...)
Result #28 of 34.
Reflection Space Image Based Rendering
Brian Cabral, Marc Olano, Philip Nemec
Proceedings of SIGGRAPH 99, August 1999, pp. 165--170.
(more...)
Result #29 of 34.
Appearance-Preserving Simplification
Jonathan Cohen, Marc Olano, Dinesh Manocha
Proceedings of SIGGRAPH 98, July 1998, pp. 115--122.
(more...)
Result #30 of 34.
A Shading Language on Graphics Hardware: The PixelFlow Shading System
Marc Olano, Anselmo Lastra
Proceedings of SIGGRAPH 98, July 1998, pp. 159--168.
(more...)

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