graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 60 results.

Result #1 of 60.
3D shape retrieval using viewpoint information-theoretic measures
Xavier Bonaventura, Jianwei Guo, Weiliang Meng, Miquel Feixas, Xiaopeng Zhang, Mateu Sbert
In Computer Animation and Virtual Worlds, 26(2), 2015.
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Result #2 of 60.
Optimal combination of techniques in multiple importance sampling
Vlastimil Havran, Mateu Sbert
Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2014, pp. 141--150.
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Result #3 of 60.
Smooth shadow boundaries with exponentially warped Gaussian filtering
Jesús Gumbau, Mateu Sbert, László Szirmay-Kalos, Miguel Chover, Carlos González
In Computers & Graphics, 37(3), 2013.
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Result #4 of 60.
Flower modelling using natural interface and 3Gmap L-systems
Olga Petrenko, Rubén Jesús García Hernández, Mateu Sbert, Olivier Terraz, Djamchid Ghazanfarpour
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry, 2013, pp. 101--108.
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Result #5 of 60.
Post-processing NPR effects for video games
Milán Magdics, Catherine Sauvaget, Rubén J. García, Mateu Sbert
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry, 2013, pp. 147--156.
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Result #6 of 60.
Viewpoint information-theoretic measures for 3D shape similarity
Xavier Bonaventura, Jianwei Guo, Weiliang Meng, Miquel Feixas, Xiaopeng Zhang, Mateu Sbert
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry, 2013, pp. 183--190.
(more...)
Result #7 of 60.
Shadow map filtering with Gaussian shadow maps
Jesús Gumbau, Mateu Sbert, László Szirmay-Kalos, Miguel Chover, Carlos González
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry, 2011, pp. 75--82.
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Result #8 of 60.
Interactive Volume Illustration Using Intensity Filtering
Marc Ruiz, Imma Boada, Miquel Feixas, Mateu Sbert
Workshop on Computational Aesthetics, 2010, pp. 51--58.
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Result #9 of 60.
Toward Auvers Period: Evolution of van Gogh's Style
Jaume Rigau, Miquel Feixas, Mateu Sbert, Christian Wallraven
Workshop on Computational Aesthetics, 2010, pp. 99--106.
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Result #10 of 60.
Volumetric ambient occlusion for volumetric models
Marc Ruiz, Lázló Szirmay-Kalos, Tamás Umenhoffer, Imma Boada, Miquel Feixas, Mateu Sbert
In The Visual Computer, 26(6-8), June 2010.
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