graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 29 results.
Result #1 of 29.
A phenomenological scattering model for order-independent transparencyMorgan McGuire, Michael MaraProceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016, pp. 149--158.
(
more...)
Result #2 of 29.
Aggregate G-buffer anti-aliasingCyril Crassin, Morgan McGuire, Kayvon Fatahalian, Aaron LefohnProceedings of the 19th Symposium on Interactive 3D Graphics and Games, 2015, pp. 109--119.
(
more...)
Result #3 of 29.
A Fast and Stable Feature-Aware Motion Blur FilterJean-Philippe Guertin, Morgan McGuire, Derek NowrouzezahraiEurographics/ ACM SIGGRAPH Symposium on High Performance Graphics, 2014, pp. 51--60.
(
more...)
Result #4 of 29.
A Survey of Efficient Representations for Independent Unit VectorsZina H. Cigolle, Sam Donow, Daniel Evangelakos, Michael Mara, Morgan McGuire, Quirin MeyerIn
Journal of Computer Graphics Techniques (JCGT), 3(2), April 2014.
(
more...)
Result #5 of 29.
Efficient GPU Screen-Space Ray TracingMorgan McGuire, Michael MaraIn
Journal of Computer Graphics Techniques (JCGT), 3(4), October 2014.
(
more...)
Result #6 of 29.
Toward practical real-time photon mapping: efficient GPU density estimationMichael Mara, David Luebke, Morgan McGuireSymposium on Interactive 3D Graphics and Games, March 2013, pp. 71--78.
(
more...)
Result #7 of 29.
2D Polyhedral Bounds of a Clipped, Perspective-Projected 3D SphereMichael Mara, Morgan McGuireIn
Journal of Computer Graphics Techniques (JCGT), 2(2), August 2013.
(
more...)
Result #8 of 29.
Weighted Blended Order-Independent TransparencyMorgan McGuire, Louis BavoilIn
Journal of Computer Graphics Techniques (JCGT), 2(2), December 2013.
(
more...)
Result #9 of 29.
Scalable Ambient ObscuranceMorgan McGuire, Michael Mara, David LuebkeHigh-Performance Graphics, 2012, pp. 97--103.
(
more...)
Result #10 of 29.
A reconstruction filter for plausible motion blurMorgan McGuire, Padraic Hennessy, Michael Bukowski, Brian OsmanSymposium on Interactive 3D Graphics and Games, March 2012, pp. 135--142.
(
more...)
[first] [previous] page 1 of 3 [next] [last]
graphbib: Powered by "bibsql" and "SQLite3."