graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 29 results.

Result #1 of 29.
A phenomenological scattering model for order-independent transparency
Morgan McGuire, Michael Mara
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016, pp. 149--158.
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Result #2 of 29.
Aggregate G-buffer anti-aliasing
Cyril Crassin, Morgan McGuire, Kayvon Fatahalian, Aaron Lefohn
Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, 2015, pp. 109--119.
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Result #3 of 29.
A Fast and Stable Feature-Aware Motion Blur Filter
Jean-Philippe Guertin, Morgan McGuire, Derek Nowrouzezahrai
Eurographics/ ACM SIGGRAPH Symposium on High Performance Graphics, 2014, pp. 51--60.
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Result #4 of 29.
A Survey of Efficient Representations for Independent Unit Vectors
Zina H. Cigolle, Sam Donow, Daniel Evangelakos, Michael Mara, Morgan McGuire, Quirin Meyer
In Journal of Computer Graphics Techniques (JCGT), 3(2), April 2014.
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Result #5 of 29.
Efficient GPU Screen-Space Ray Tracing
Morgan McGuire, Michael Mara
In Journal of Computer Graphics Techniques (JCGT), 3(4), October 2014.
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Result #6 of 29.
Toward practical real-time photon mapping: efficient GPU density estimation
Michael Mara, David Luebke, Morgan McGuire
Symposium on Interactive 3D Graphics and Games, March 2013, pp. 71--78.
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Result #7 of 29.
2D Polyhedral Bounds of a Clipped, Perspective-Projected 3D Sphere
Michael Mara, Morgan McGuire
In Journal of Computer Graphics Techniques (JCGT), 2(2), August 2013.
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Result #8 of 29.
Weighted Blended Order-Independent Transparency
Morgan McGuire, Louis Bavoil
In Journal of Computer Graphics Techniques (JCGT), 2(2), December 2013.
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Result #9 of 29.
Scalable Ambient Obscurance
Morgan McGuire, Michael Mara, David Luebke
High-Performance Graphics, 2012, pp. 97--103.
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Result #10 of 29.
A reconstruction filter for plausible motion blur
Morgan McGuire, Padraic Hennessy, Michael Bukowski, Brian Osman
Symposium on Interactive 3D Graphics and Games, March 2012, pp. 135--142.
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