graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 29 results.
Result #21 of 29.
Indirection mapping for quasi-conformal relief texturingMorgan McGuire, Kyle WhitsonSymposium on Interactive 3D Graphics and Games, February 2008, pp. 191--198.
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Result #22 of 29.
Efficient, High-Quality Bayer Demosaic Filtering on GPUsMorgan McGuireIn 
Journal of Graphics, GPU, and Game Tools, 13(4),  2008.
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Result #23 of 29.
Practical, Real-time Studio Matting using Dual ImagersMorgan McGuire, Wojciech Matusik, William Yerazunis,  2006, pp. 235--244.
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Result #24 of 29.
Abstract shade treesMorgan McGuire, George Stathis, Hanspeter Pfister, Shriram KrishnamurthiSymposium on Interactive 3D Graphics and Games, March 2006, pp. 79--86.
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Result #25 of 29.
Real-time rendering of cartoon smoke and cloudsMorgan McGuire, Andi FeinProceedings of the 4th international symposium on Non-photorealistic animation and rendering,  2006, pp. 21--26.
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Result #26 of 29.
Real-Time Collision Deformations using Graphics HardwarePawel Wrotek, Alexander Rice, Morgan McGuireIn 
Journal of Graphics Tools, 10(4),  2005.
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Result #27 of 29.
Defocus video mattingMorgan McGuire, Wojciech Matusik, Hanspeter Pfister, John F. Hughes, Frédo DurandIn 
ACM Transactions on Graphics, 24(3), August 2005.
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Result #28 of 29.
Observations on Silhouette SizesMorgan McGuireIn 
Journal of Graphics Tools, 9(1),  2004.
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Result #29 of 29.
Hardware-determined feature edgesMorgan McGuire, John F. HughesProceedings of the 3rd international symposium on Non-photorealistic animation and rendering,  2004, pp. 35--47.
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