graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 29 results.

Result #21 of 29.
Indirection mapping for quasi-conformal relief texturing
Morgan McGuire, Kyle Whitson
Symposium on Interactive 3D Graphics and Games, February 2008, pp. 191--198.
(more...)
Result #22 of 29.
Efficient, High-Quality Bayer Demosaic Filtering on GPUs
Morgan McGuire
In Journal of Graphics, GPU, and Game Tools, 13(4), 2008.
(more...)
Result #23 of 29.
Practical, Real-time Studio Matting using Dual Imagers
Morgan McGuire, Wojciech Matusik, William Yerazunis
, 2006, pp. 235--244.
(more...)
Result #24 of 29.
Abstract shade trees
Morgan McGuire, George Stathis, Hanspeter Pfister, Shriram Krishnamurthi
Symposium on Interactive 3D Graphics and Games, March 2006, pp. 79--86.
(more...)
Result #25 of 29.
Real-time rendering of cartoon smoke and clouds
Morgan McGuire, Andi Fein
Proceedings of the 4th international symposium on Non-photorealistic animation and rendering, 2006, pp. 21--26.
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Result #26 of 29.
Real-Time Collision Deformations using Graphics Hardware
Pawel Wrotek, Alexander Rice, Morgan McGuire
In Journal of Graphics Tools, 10(4), 2005.
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Result #27 of 29.
Defocus video matting
Morgan McGuire, Wojciech Matusik, Hanspeter Pfister, John F. Hughes, Frédo Durand
In ACM Transactions on Graphics, 24(3), August 2005.
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Result #28 of 29.
Observations on Silhouette Sizes
Morgan McGuire
In Journal of Graphics Tools, 9(1), 2004.
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Result #29 of 29.
Hardware-determined feature edges
Morgan McGuire, John F. Hughes
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering, 2004, pp. 35--47.
(more...)

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