graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 29 results.
Result #11 of 29.
The Alchemy Screen-Space Ambient Obscurance AlgorithmMorgan McGuire, Brian Osman, Michael Bukowski, Padraic HennessyHigh-Performance Graphics, 2011, pp. 25--32.
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Result #12 of 29.
A local image reconstruction algorithm for stochastic renderingPeter Shirley, Timo Aila, Jonathan Cohen, Eric Enderton, Samuli Laine, David Luebke, Morgan McGuireSymposium on Interactive 3D Graphics and Games, February 2011, pp. 9--14.
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Result #13 of 29.
Subpixel reconstruction antialiasing for deferred shadingMatthäus G. Chajdas, Morgan McGuire, David LuebkeSymposium on Interactive 3D Graphics and Games, February 2011, pp. 15--22.
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Result #14 of 29.
Colored stochastic shadow mapsMorgan McGuire, Eric EndertonSymposium on Interactive 3D Graphics and Games, February 2011, pp. 89--96.
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Result #15 of 29.
Efficient Triangle and Quadrilateral Clipping Within ShadersMorgan McGuireIn
Journal of Graphics, GPU, and Game Tools, 15(4), 2011.
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Result #16 of 29.
Ambient Occlusion VolumesMorgan McGuireHigh-Performance Graphics, 2010, pp. 47--56.
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Result #17 of 29.
Real-time Stochastic Rasterization on Conventional GPU ArchitecturesMorgan McGuire, Eric Enderton, Peter Shirley, David LuebkeHigh-Performance Graphics, 2010, pp. 173--182.
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Result #18 of 29.
OptiX: A General Purpose Ray Tracing EngineSteven G. Parker, James Bigler, Andreas Dietrich, Heiko Friedrich, Jared Hoberock, David Luebke, David McAllister, Morgan McGuire, Keith Morley, Austin Robison, Martin StichIn
ACM Transactions on Graphics, 29(4), July 2010.
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Result #19 of 29.
Hardware-Accelerated Global Illumination by Image Space Photon MappingMorgan McGuire, David LuebkeHigh-Performance Graphics, 2009, pp. 77--90.
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Result #20 of 29.
An Inexpensive Light Stage DomeMorgan McGuireIn
Journal of Graphics, GPU, and Game Tools, 14(4), 2009.
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