graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 29 results.

Result #11 of 29.
The Alchemy Screen-Space Ambient Obscurance Algorithm
Morgan McGuire, Brian Osman, Michael Bukowski, Padraic Hennessy
High-Performance Graphics, 2011, pp. 25--32.
(more...)
Result #12 of 29.
A local image reconstruction algorithm for stochastic rendering
Peter Shirley, Timo Aila, Jonathan Cohen, Eric Enderton, Samuli Laine, David Luebke, Morgan McGuire
Symposium on Interactive 3D Graphics and Games, February 2011, pp. 9--14.
(more...)
Result #13 of 29.
Subpixel reconstruction antialiasing for deferred shading
Matthäus G. Chajdas, Morgan McGuire, David Luebke
Symposium on Interactive 3D Graphics and Games, February 2011, pp. 15--22.
(more...)
Result #14 of 29.
Colored stochastic shadow maps
Morgan McGuire, Eric Enderton
Symposium on Interactive 3D Graphics and Games, February 2011, pp. 89--96.
(more...)
Result #15 of 29.
Efficient Triangle and Quadrilateral Clipping Within Shaders
Morgan McGuire
In Journal of Graphics, GPU, and Game Tools, 15(4), 2011.
(more...)
Result #16 of 29.
Ambient Occlusion Volumes
Morgan McGuire
High-Performance Graphics, 2010, pp. 47--56.
(more...)
Result #17 of 29.
Real-time Stochastic Rasterization on Conventional GPU Architectures
Morgan McGuire, Eric Enderton, Peter Shirley, David Luebke
High-Performance Graphics, 2010, pp. 173--182.
(more...)
Result #18 of 29.
OptiX: A General Purpose Ray Tracing Engine
Steven G. Parker, James Bigler, Andreas Dietrich, Heiko Friedrich, Jared Hoberock, David Luebke, David McAllister, Morgan McGuire, Keith Morley, Austin Robison, Martin Stich
In ACM Transactions on Graphics, 29(4), July 2010.
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Result #19 of 29.
Hardware-Accelerated Global Illumination by Image Space Photon Mapping
Morgan McGuire, David Luebke
High-Performance Graphics, 2009, pp. 77--90.
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Result #20 of 29.
An Inexpensive Light Stage Dome
Morgan McGuire
In Journal of Graphics, GPU, and Game Tools, 14(4), 2009.
(more...)

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