graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 67 results.
Result #1 of 67.
shade.js: Adaptive Material DescriptionsKristian Sons, Felix Klein, Jan Sutter, Philipp SlusallekIn
Computer Graphics Forum, 33(7), 2014.
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Result #2 of 67.
Progressive Light Transport Simulation on the GPU: Survey and ImprovementsTomáš Davidovič, Jaroslav Křivánek, Miloš Hašan, Philipp SlusallekIn
ACM Transactions on Graphics, 33(3), May 2014.
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Result #3 of 67.
Adaptive Quantization Visibility CachingStefan Popov, Iliyan Georgiev, Philipp Slusallek, Carsten DachsbacherIn
Computer Graphics Forum, 32(2pt4), 2013.
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Result #4 of 67.
From real cities to virtual worlds using an open modular architectureSergiy Byelozyorov, Rainer Jochem, Vincent Pegoraro, Philipp SlusallekIn
The Visual Computer, 29(2), February 2013.
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Result #5 of 67.
Importance Caching for Complex IlluminationIliyan Georgiev, Jaroslav Křivánek, Stefan Popov, Philipp SlusallekIn
Computer Graphics Forum, 31(2), 2012.
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Result #6 of 67.
Microtiles: Extracting Building Blocks from CorrespondencesJavor Kalojanov, Martin Bokeloh, Michael Wand, Leonidas Guibas, Hans-Peter Seidel, Philipp SlusallekIn
Computer Graphics Forum, 31(5), 2012.
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Result #7 of 67.
Microtiles: Extracting Building Blocks from CorrespondencesJavor Kalojanov, Martin Bokeloh, Michael Wand, Leonidas Guibas, Hans-Peter Seidel, Philipp SlusallekEurographics Symposium on Geometry Processing, 2012, pp. 1597--1606.
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Result #8 of 67.
3D rasterization: a bridge between rasterization and ray castingTomáš Davidovič, Thomas Engelhardt, Iliyan Georgiev, Philipp Slusallek, Carsten DachsbacherProceedings of Graphics Interface 2012, May 2012, pp. 201--208.
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Result #9 of 67.
Light transport simulation with vertex connection and mergingIliyan Georgiev, Jaroslav Křivánek, Tomáš Davidovič, Philipp SlusallekIn
ACM Transactions on Graphics, 31(6), November 2012.
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Result #10 of 67.
Two-Level Grids for Ray Tracing on GPUsJavor Kalojanov, Markus Billeter, Philipp SlusallekIn
Computer Graphics Forum, 30(2), April 2011.
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