graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 67 results.
Result #11 of 67.
A mathematical framework for efficient closed-form single scatteringVincent Pegoraro, Mathias Schott, Philipp SlusallekProceedings of Graphics Interface 2011, May 2011, pp. 151--158.
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Result #12 of 67.
On the Evaluation of the Complex-Valued Exponential IntegralVincent Pegoraro, Philipp SlusallekIn
Journal of Graphics, GPU, and Game Tools, 15(3), 2011.
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Result #13 of 67.
AnySL: Efficient and Portable Shading for Ray TracingRalf Karrenberg, Dmitri Rubinstein, Philipp Slusallek, Sebastian HackHigh-Performance Graphics, 2010, pp. 97--105.
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Result #14 of 67.
Combining global and local virtual lights for detailed glossy illuminationTomáš Davidovič, Jaroslav Křivánek, Miloš Hašan, Philipp Slusallek, Kavita BalaIn
ACM Transactions on Graphics, 29(6), December 2010.
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Result #15 of 67.
A Flexible Adaptation Service for Distributed RenderingMichael Repplinger, Alexander Löffler, Martin Thielen, Philipp SlusallekEurographics Symposium on Parallel Graphics and Visualization, 2009, pp. 49--56.
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Result #16 of 67.
Spatial Splits in Bounding Volume HierarchiesMartin Stich, Heiko Friedrich, Andreas DietrichHigh-Performance Graphics, 2009, pp. 7--14.
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Result #17 of 67.
Object Partitioning Considered Harmful: Space Subdivision for BVHsStefan Popov, Iliyan Georgiev, Rossen Dimov, Philipp SlusallekHigh-Performance Graphics, 2009, pp. 15--22.
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Result #18 of 67.
A Parallel Algorithm for Construction of Uniform GridsJavor Kalojanov, Philipp SlusallekHigh-Performance Graphics, 2009, pp. 23--28.
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Result #19 of 67.
CFU: Multi-Purpose Configurable Filtering Unit for Mobile Multimedia Applications on Graphics HardwareChih-Hao Sun, Ka-Hang Lok, You-Ming Tsao, Chia-Ming Chang, Shao-Yi ChienHigh-Performance Graphics, 2009, pp. 29--36.
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Result #20 of 67.
Scaling of 3D Game Engine Workloads on Modern Multi-GPU SystemsJordi Roca Monfort, Mark GrossmanHigh-Performance Graphics, 2009, pp. 37--46.
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