graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 38 results.
Result #11 of 38.
Out-of-Core Proximity Computation for Particle-based Fluid SimulationsDuksu Kim, Myung-Bae Son, Young J. Kim, Jeong-Mo Hong, Sung-eui YoonEurographics/ ACM SIGGRAPH Symposium on High Performance Graphics, 2014, pp. 79--87.
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Result #12 of 38.
Real-Time Deformation of Subdivision Surfaces from Object CollisionsHenry Schafer, Benjamin Keinert, Matthias Niess ner, Christoph Buchenau, Michael Guthe, Marc StammingerEurographics/ ACM SIGGRAPH Symposium on High Performance Graphics, 2014, pp. 89--96.
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Result #13 of 38.
High-Performance Delaunay Triangulation for Many-Core ComputersValentin Fuetterling, Carsten Lojewski, Franz-Josef PfreundtEurographics/ ACM SIGGRAPH Symposium on High Performance Graphics, 2014, pp. 97--104.
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Result #14 of 38.
Interactive Rendering of Giga-Particle Fluid SimulationsFlorian Reichl, Matthaus G. Chajdas, Jens Schneider, Rudiger WestermannEurographics/ ACM SIGGRAPH Symposium on High Performance Graphics, 2014, pp. 105--116.
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Result #15 of 38.
Layered Reflective Shadow Maps for Voxel-based Indirect IlluminationMasamichi Sugihara, Randall Rauwendaal, Marco SalviEurographics/ ACM SIGGRAPH Symposium on High Performance Graphics, 2014, pp. 117--125.
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Result #16 of 38.
High-Performance Rendering of Realistic Cumulus Clouds Using Pre-computed LightingEgor YusovEurographics/ ACM SIGGRAPH Symposium on High Performance Graphics, 2014, pp. 127--136.
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Result #17 of 38.
Embree: a kernel framework for efficient CPU ray tracingIngo Wald, Sven Woop, Carsten Benthin, Gregory S. Johnson, Manfred ErnstIn
ACM Transactions on Graphics, 33(4), July 2014.
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Result #18 of 38.
Watertight Ray/Triangle IntersectionSven Woop, Carsten Benthin, Ingo WaldIn
Journal of Computer Graphics Techniques (JCGT), 2(1), June 2013.
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Result #19 of 38.
Active Thread Compaction for GPU Path TracingIngo WaldHigh-Performance Graphics, 2011, pp. 51--58.
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Result #20 of 38.
State of the Art in Ray Tracing Animated ScenesIngo Wald, William R. Mark, Johannes Gunther, Solomon Boulos, Thiago Ize, Warren Hunt, Steven G. Parker, Peter ShirleyIn
Computer Graphics Forum, 28(6), 2009.
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