graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 38 results.

Result #11 of 38.
Out-of-Core Proximity Computation for Particle-based Fluid Simulations
Duksu Kim, Myung-Bae Son, Young J. Kim, Jeong-Mo Hong, Sung-eui Yoon
Eurographics/ ACM SIGGRAPH Symposium on High Performance Graphics, 2014, pp. 79--87.
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Result #12 of 38.
Real-Time Deformation of Subdivision Surfaces from Object Collisions
Henry Schafer, Benjamin Keinert, Matthias Niess ner, Christoph Buchenau, Michael Guthe, Marc Stamminger
Eurographics/ ACM SIGGRAPH Symposium on High Performance Graphics, 2014, pp. 89--96.
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Result #13 of 38.
High-Performance Delaunay Triangulation for Many-Core Computers
Valentin Fuetterling, Carsten Lojewski, Franz-Josef Pfreundt
Eurographics/ ACM SIGGRAPH Symposium on High Performance Graphics, 2014, pp. 97--104.
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Result #14 of 38.
Interactive Rendering of Giga-Particle Fluid Simulations
Florian Reichl, Matthaus G. Chajdas, Jens Schneider, Rudiger Westermann
Eurographics/ ACM SIGGRAPH Symposium on High Performance Graphics, 2014, pp. 105--116.
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Result #15 of 38.
Layered Reflective Shadow Maps for Voxel-based Indirect Illumination
Masamichi Sugihara, Randall Rauwendaal, Marco Salvi
Eurographics/ ACM SIGGRAPH Symposium on High Performance Graphics, 2014, pp. 117--125.
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Result #16 of 38.
High-Performance Rendering of Realistic Cumulus Clouds Using Pre-computed Lighting
Egor Yusov
Eurographics/ ACM SIGGRAPH Symposium on High Performance Graphics, 2014, pp. 127--136.
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Result #17 of 38.
Embree: a kernel framework for efficient CPU ray tracing
Ingo Wald, Sven Woop, Carsten Benthin, Gregory S. Johnson, Manfred Ernst
In ACM Transactions on Graphics, 33(4), July 2014.
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Result #18 of 38.
Watertight Ray/Triangle Intersection
Sven Woop, Carsten Benthin, Ingo Wald
In Journal of Computer Graphics Techniques (JCGT), 2(1), June 2013.
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Result #19 of 38.
Active Thread Compaction for GPU Path Tracing
Ingo Wald
High-Performance Graphics, 2011, pp. 51--58.
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Result #20 of 38.
State of the Art in Ray Tracing Animated Scenes
Ingo Wald, William R. Mark, Johannes Gunther, Solomon Boulos, Thiago Ize, Warren Hunt, Steven G. Parker, Peter Shirley
In Computer Graphics Forum, 28(6), 2009.
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