graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 34 results.

Result #11 of 34.
Understanding the Efficiency of Ray Traversal on GPUs
Timo Aila, Samuli Laine
High-Performance Graphics, 2009, pp. 145--150.
(more...)
Result #12 of 34.
A Meshless Hierarchical Representation for Light Transport
Jaakko Lehtinen, Matthias Zwicker, Emmanuel Turquin, Janne Kontkanen, Frédo Durand, François X. Sillion, Timo Aila
In ACM Transactions on Graphics, 27(3), August 2008.
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Result #13 of 34.
Incremental Instant Radiosity for Real-Time Indirect Illumination
Samuli Laine, Hannu Saransaari, Janne Kontkanen, Jaakko Lehtinen, Timo Aila
Eurographics Symposium on Rendering Techniques, 2007, pp. 277--286.
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Result #14 of 34.
Stochastic Rasterization using Time-Continuous Triangles
Tomas Akenine-Möller, Jacob Munkberg, Jon Hasselgren
Graphics Hardware, 2007, pp. 7--16.
(more...)
Result #15 of 34.
Practical logarithmic rasterization for low-error shadow maps
D. Brandon Lloyd, Naga K. Govindaraju, Steven E. Molnar, Dinesh Manocha
Graphics Hardware, 2007, pp. 17--24.
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Result #16 of 34.
Accelerating Real-Time Shading with Reverse Reprojection Caching
Diego Nehab, Pedro V. Sander, Jason Lawrence, Natalya Tatarchuk, John R. Isidoro
Graphics Hardware, 2007, pp. 25--36.
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Result #17 of 34.
Tight Frame Normal Map Compression
Jacob Munkberg, Ola Olsson, Jacob Stroem, Tomas Akenine-Möller
Graphics Hardware, 2007, pp. 37--40.
(more...)
Result #18 of 34.
Exact and Error-bounded Approximate Color Buffer Compression and Decompression
Jim Rasmusson, Jon Hasselgren, Tomas Akenine-Möller
Graphics Hardware, 2007, pp. 40--48.
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Result #19 of 34.
ETC2: Texture Compression using Invalid Combinations
Jacob Ström, Martin Pettersson
Graphics Hardware, 2007, pp. 49--54.
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Result #20 of 34.
A Hardware Redundancy and Recovery Mechanism for Reliable Scientific Computation on Graphics Processors
Jeremy W. Sheaffer, David P. Luebke, Kevin Skadron
Graphics Hardware, 2007, pp. 55--64.
(more...)

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