graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 34 results.
Result #21 of 34.
A Real-Time FPGA-Based Architecture for a Reinhard-like Tone Mapping OperatorF. Hassan, J. E. CarlettaGraphics Hardware, 2007, pp. 65--72.
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Result #22 of 34.
A Low-Power Handheld GPU using Logarithmic Arithmetic and Triple DVFS Power DomainsByeong-Gyu Nam, Jeabin Lee, Kwanho Kim, Seung Jin Lee, Hoi-Jun YooGraphics Hardware, 2007, pp. 73--80.
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Result #23 of 34.
A Hardware-Aware Debugger for the OpenGL Shading LanguageMagnus Strengert, Thomas Klein, Thomas ErtlGraphics Hardware, 2007, pp. 81--88.
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Result #24 of 34.
Programmable Shaders for Deformation RenderingCarlos D. Correa, Deborah SilverGraphics Hardware, 2007, pp. 89--96.
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Result #25 of 34.
Scan Primitives for GPU ComputingShubhabrata Sengupta, Mark Harris, Yao Zhang, John D. OwensGraphics Hardware, 2007, pp. 97--106.
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Result #26 of 34.
A Hardware Architecture for Surface SplattingTim Weyrich, Simon Heinzle, Timo Aila, Daniel B. Fasnacht, Stephan Oetiker, Mario Botsch, Cyril Flaig, Simon Mall, Kaspar Rohrer, Norbert Felber, Hubert Kaeslin, Markus GrossIn
ACM Transactions on Graphics, 26(3), July 2007.
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Result #27 of 34.
Ambient Occlusion for Animated CharactersJanne Kontkanen, Timo Aila, 2006, pp. 343--348.
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Result #28 of 34.
Conservative and Tiled Rasterization Using a Modified Triangle Set-UpTomas Akenine-Möller, Timo AilaIn
Journal of Graphics, GPU, and Game Tools, 10(3), 2005.
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Result #29 of 34.
Soft shadow volumes for ray tracingSamuli Laine, Timo Aila, Ulf Assarsson, Jaakko Lehtinen, Tomas Akenine-MöllerIn
ACM Transactions on Graphics, 24(3), August 2005.
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Result #30 of 34.
Alias-Free Shadow MapsTimo Aila, Samuli Laine, June 2004, pp. 161--166.
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