graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 107 results.
Result #11 of 107.
Power Efficiency for Software Algorithms Running on Graphics ProcessorsBjörn Johnsson, Per Ganestam, Michael Doggett, Tomas Akenine-MöllerHigh-Performance Graphics, 2012, pp. 67--75.
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Result #12 of 107.
Performance per What?Tomas Akenine-Möller, Björn JohnssonIn
Journal of Computer Graphics Techniques (JCGT), 1(1), October 2012.
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Result #13 of 107.
A Compressed Depth CacheJon Hasselgren, Magnus Andersson, Jim Nilsson, Tomas Akenine-MöllerIn
Journal of Computer Graphics Techniques (JCGT), 1(1), December 2012.
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Result #14 of 107.
High-quality curve rendering using line sampled visibilityRasmus Barringer, Carl Johan Gribel, Tomas Akenine-MöllerIn
ACM Transactions on Graphics, 31(6), November 2012.
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Result #15 of 107.
Hierarchical Stochastic Motion Blur RasterizationJacob Munkberg, Petrik Clarberg, Jon Hasselgren, Robert Toth, Masamichi Sugihara, Tomas Akenine-MöllerHigh-Performance Graphics, 2011, pp. 107--118.
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Result #16 of 107.
Depth Buffer Compression for Stochastic Motion Blur RasterizationMagnus Andersson, Jon Hasselgren, Tomas Akenine-MöllerHigh-Performance Graphics, 2011, pp. 127--134.
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Result #17 of 107.
High-quality spatio-temporal rendering using semi-analytical visibilityCarl Johan Gribel, Rasmus Barringer, Tomas Akenine-MöllerIn
ACM Transactions on Graphics, 30(4), July 2011.
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Result #18 of 107.
Efficient multi-view ray tracing using edge detection and shader reuseMagnus Andersson, Björn Johnsson, Jacob Munkberg, Petrik Clarberg, Jon Hasselgren, Tomas Akenine-MöllerIn
The Visual Computer, 27(6-8), June 2011.
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Result #19 of 107.
An Optimizing Compiler for Automatic Shader BoundingPetrik Clarberg, Robert Toth, Jon Hasselgren, Tomas Akenine-MöllerRendering Techniques (EGSR'10), 2010, pp. 1259--1268.
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Result #20 of 107.
Texture Compression of Light Maps using Smooth Profile FunctionsJim Rasmusson, Jacob Ström, Per Wennersten, Michael Doggett, Tomas Akenine-MöllerHigh-Performance Graphics, 2010, pp. 143--152.
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